Empire: Hardt responds

Yoshie Furuhashi furuhashi.1 at osu.edu
Wed Jan 31 09:17:06 PST 2001



>John Gulick wrote:
>
>>Hollywood liberals getting up
>>on their soapbox about endangered civil liberties while exporting putrid
>>celluloid crap to the world.
>
>So why is the stuff so damned popular? Dennis Redmond posted a link
>to the EU's stat site the other day showing that 75% of EU box
>office receipts go to U.S. films - in countries with their own film
>industries. It's not like they're forcing people to see the "putrid
>celluloid crap." What's up?
>
>Doug

The Socialist & Social Democratic Era = Anti-Imperialism = Internationalism = a Marxist girl in Japan growing up under the influence of Brecht, Bunuel, Vertov, Eisenstein, Pasolini, Fassbinder, etc.

The Post-Socialist & Post-Social Democratic Era = the Third Way = the Progress of the Empire = Globalization = an apolitical American boy growing up watching cheap Japanese Anime, playing video games, masturbating with the help of cartoon damsels in distress.

***** The New York Times January 28, 2001, Sunday, Late Edition - Final SECTION: Section 1; Page 1; Column 3; National Desk HEADLINE: Violence Finds a Niche in Children's Cartoons BYLINE: By JIM RUTENBERG

A pug-nosed thug kicks in an elderly storekeeper's face. Then he punches a young heroine in the eye and cracks her in the small of the back with a heavy bar stool. Her limp frame collapses to the ground as he stands over her with his gun drawn and pointed at her head.

Two young boys are in a fistfight on a moving boxcar. A friend tries to intervene. But an older and very respected boy advises: let the fight continue. Sometimes, he says, friends need to bare fists in order to strengthen the bonds of friendship. They resume.

A little girl karate-kicks another little girl so hard that she flies through the air. Her head smashes into a cement post. She is knocked cold.

Scenes from the latest R-rated thrillers or video games? Actually, these are moments culled from a wave of fast-action Japanese-style animation television shows that now fill much of the children's programming schedules of three outlets -- the WB and Fox broadcast networks and the Cartoon Network on cable.

The success of the "Pokemon" cartoon show jumpstarted the genre two years ago and then others upped the ante in violence. The shows fulfill the need for inexpensive programming and address a growing interest in marketing shows and products more narrowly to American boys, who have grown up with video games and remote controls. Many of the shows are imported directly from Japan, where the public's tolerance for blood and guts on TV has traditionally been much higher than it is in the United States....

"The fascinating thing to me is to consider that these cartoons are made and air in a country with one of the lowest rates of violence in the world," said Mike Lazzo, senior vice president for programming and production at the Cartoon Network.

The violence in the new shows often goes well beyond the antics in such enduringly popular shows as "Roadrunner" and "Tom and Jerry." At any given moment buildings explode, fists fly, weapons are brandished, characters die. Fighting can be constant.

On "Dragon Ball Z," the Cartoon Network's most popular Japanese-style program, watched on average in more than a million households, Cell, an evil emperor, is approached by a cowering television news correspondent. He knocks the correspondent onto his back and then kicks him so hard that the man flies across a field head first into rocks, presumably dead.

In a recent episode of "Digimon," Fox's most successful Japanese-style program, an evil character, Apocolymon, attacks the young heroes with razors. At one point, he uses a blast of energy to make their bodies disintegrate.

The style of the Japanese cartoons, called "anime," is influencing domestic animators, whose new cartoons are often no less violent than -- and stylistically similar to -- the cartoons imported from Japan.

The WB's "Batman Beyond," produced in the United States but influenced by Japanese animation, has some of the most vivid fight scenes in children's television. In an episode that was shown on Thursday, the hero, Batman, strangled a villain with two halves of a broken pole until he went lifeless.

The spread of the cartoons has been swift. Until two years ago, there was barely a trace of anime programs on children's television beyond a scattered few that had been purchased in syndication and shown on independent television stations. Though "Mighty Morphin Power Rangers," a Fox program that caused a parental outcry over violence in the early 1990's, was still going relatively strong, there was an overall trend toward more benign programming in children's TV, like "Goosebumps," based on the R. L. Stine books, on Fox.

Now, on any given day, anime-style programs may hold the majority of the time slots on the after-school and Saturday morning schedules of the WB and the Cartoon Network, both units of AOL Time Warner, and Fox, which is owned by the News Corporation. All three entered the children's market in the 1990's, focusing on boys to differentiate themselves from the established programmers like Nickelodeon, ABC and CBS.

By last fall, about a dozen Japanese anime programs were being shown on Fox, the WB and Cartoon Network, some more frequently than others. Fox, for instance, sometimes schedules "Digimon" marathons during its Saturday morning cartoon block. The WB shows "Pokemon" three times on some Saturdays.

"Pokemon," inspired by the Nintendo video game, is considered the major catalyst for the genre. Introduced in America by the distribution and production company 4Kids Entertainment in 1998, it immediately became the No. 1 children's show in syndication. Noticing its success in syndication, the WB bought the licensing rights and began showing it in February 1999. It promptly became the most popular program in all of children's TV.

"Pokemon" is action-packed, though it is, in fact, considered benign next to others of the genre, which encompasses material ranging from explicit, adult-oriented shows with sex and violence to entertainment suitable for the youngest viewers. But "Pokemon" caught competitors' attention not only for its huge ratings, but for its relatively low price tag, a trademark of the cartoons imported from Japan.

An average "Pokemon" episode costs about $100,000; the average cost of an original episode of an American-made cartoon is estimated to be about $500,000. Considering that the children's TV ad market has been soft for more than a year -- and is expected to get softer still -- that difference in price is worth a lot.

Anime cartoons are so much cheaper because they are more simply animated than their American cousins -- their halting style requires fewer actual drawings per episode. Further, most anime programs have already been produced for Japanese television, which takes the burden of the initial production costs off of the domestic network that buys it.

The low cost and high ratings of "Pokemon," especially among boys, were exactly what the WB, Fox and Cartoon Network were looking for. The anime shows fit not only their ratings needs but also those of increasingly niche-oriented advertisers hoping to sell boys on action figures -- many based on the anime programs themselves -- cereals and snack foods.

The anime programs' success with boys is attributed by programmers to their mirroring of Japanese video games, in which enemies are vanquished one after another in sometimes graphic detail. For that reason, most anime shows are given either the Y7 TV rating -- not recommended for children under 7 -- or the Y7FV rating, for extreme violence.

"We have to look at today's kids," said Joel Andryc, executive vice president for children's programming at Fox. "They've grown up on the video games, they've grown up on Sega and PlayStation. And a lot of the video games they've grown up with are produced by the Japanese. They don't give a second thought to this kind of animation."

Mr. Andryc and Donna Friedman, senior vice president of Kids WB, both said the anime programs offered much beyond video-game-style action and low price tags.... *****

If we get to overthrow capitalism, we'll make a bonfire of the Global Cultural Dumpster!

Yoshie



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