> Is that like complaining that a Mozart symphony has too many notes?
Or complaining that a 3D videogame has too many bullets.
I like to think that Zizek's always-stimulating theoretical pyrotechnics have a precise aesthetic analogue, in the form of Croteam's glorious Serious Sam 2, which hit #8 on the NPDTech list:
http://www.gamasutra.com/php-bin/industry_news_display.php?story=1010
-- Dennis