I think the difference lies in these games (both role-playing and computer) normally taking place in alternative fantasy universes, not in real-world hotspots. It's Dungeons and Dragons, not Hamlets and Death Squads. (Wasn't there a scandal in Germany about a decade ago about some computer game simulating a Nazi death camp?)
That said, Turok 2: Seeds of Evil, which is incredibly violent, is also probably the most entertaining computer game I've ever played. :)
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Oh, come on, Woj. It's hardly an American thing; I see that sort of behaviour all the time in role-playing games here in Canada (and I see the same thing with other gamers around the world): big guns/swords/lasers/robots/whatever. It's a pleasant fantasy that comes from feelings of powerlessness and anxiety, I think; almost every adolescent and pre-adolescent gamer goes through this sort of thing in gaming, and some DO grow out of it . . . . What's wrong with playing at being tough just for fun? To get your mind off your problems?
Todd
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