So how does this great leap forward in entertainment manifest itself in progressive political action?
On Obama etc. I really can't fathom why any progressive would even contemplate working for the Democrats or Republicans unless they suffer from some incurable idealist delusions or have some personal gain to be made if one party or the other should win by being political hacks. The two party frame for U.S. politics is what makes any significant challenge to capitalism very difficult by operating within the electoral system. Surely it is a necessary (but not sufficient condition) for developing more radical policies that progressives develop third parties and non-electoral means. What are the great subversive lessons that are taught by Grand Theft Auto?
Cheers, Ken Hanly
--- dredmond at efn.org wrote:
> On Wed, March 26, 2008 11:16 am, Doug Henwood
> crossposted:
>
> > March 26, 2008
> > www.votenader.org
> >
> > Isn't it time to put away the screens, and the
> video games?
>
> Contemporary videogame culture is stupendously
> subversive. Leading
> franchises like Half Life, Grand Theft Auto, Max
> Payne, Metal Gear Solid,
> and Final Fantasy are creating tremendous works of
> art, which both
> entertain, critique neoliberalism, and teach about
> alternatives in
> profoundly progressive ways, all at the same time.
> Like any culture
> industry, gaming has its share of dross, but game
> artists are achieving
> things unimaginable in any other medium right now.
>
> -- DRR
>
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