> Uh, OK. I've no interest in contesting this, even though I find your
> waxing about the liberatory potential of gaming to be a little off the
> deep end. (But who I am to say, since your knowledge about it eclipses
> mine by a factor of ten thousand.)
>From http://www.lrb.co.uk/v31/n01/lanc01_.html , "Is It Art?"
There is no other medium that produces so pure a cultural segregation
as video games, so clean-cut a division between the audience and the
non-audience. Books, films, TV, dance, theatre, music, painting,
photography, sculpture, all have publics which either are or
aren't interested in them, but at least know that these forms
exist, that things happen in them in which people who are interested
in them are interested. They are all part of our current cultural
discourse. Video games aren't. Video games have people who play
them, and a wider public for whom they simply don't exist. (The
exceptions come in the form of occasional tabloid horror stories,
always about a disturbed youth who was 'inspired' to do
something terrible by a video game.) Their invisibility is interesting
in itself, and also allows interesting things to happen in games under
the cultural radar.
Matt
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We cannot separate the air that chokes from the air upon which wings beat.
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