Wojtek
^^^^^ CB: Might I disagree, Wojtek ? I'm thinking the gaming or gambling does have a use-value for the gambler. The wanting to gamble may derive from fancy, but in Marx's definition of use-value, a commodity's use-value can derive from fancy, delusion , etc.
As I said in a previous post:
CB: And virtual gaming has use-value for them, it fulfills a want; that the want springs from fancy, makes no difference.
"A commodity is, in the first place, an object outside us, a thing that by its properties satisfies human wants of some sort or another. The nature of such wants, whether, for instance, they spring from the stomach or from fancy, makes no difference.[2] Neither are we here concerned to know how the object satisfies these wants, whether directly as means of subsistence, or indirectly as means of production. "