[lbo-talk] videogamers: a profile

Bhaskar Sunkara bhaskar.sunkara at gmail.com
Mon May 3 13:10:53 PDT 2010


I don't entirely buy this study. Adults who are playing video games regularly for many hours a day are going to on average be more depressed and less extroverted and fulfilled then those who have more important things occupying their time. It seems to absurd to think that video games caused the depression, introversion, lack of social integration, etc, and much more likely that it was a response to it. I'd like to see a similar study of adult stamp collectors....

On Mon, May 3, 2010 at 4:01 PM, Doug Henwood <dhenwood at panix.com> wrote:


> <
> http://www.ajpm-online.net/webfiles/images/journals/amepre/AMEPRE_2561.pdf
> >
>
> Significant differences between video-game players and
> nonplayers are evident within both domains of personal
> determinants (Table 2). Video-game players reported more
> depression, lower extraversion, and greater psychoticism
> than nonplayers. Differences are also evident for three of the
> five measures in the health-assessment domain: Video-
> game players reported lower health status, a higher
> frequency of poor-mental-health days, and higher BMI.
>
> Significant differences between video-game players
> and nonplayers within both domains of environmental
> determinants are also evident (Table 2). Video-game
> players reported that they received less social support
> from family members and friends and that they per-
> ceived the Internet community as a positive social
> support. Video-game players also estimated that they
> spent more time using both the Internet and TV.T2
>
>
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