On Mon, May 3, 2010 at 4:01 PM, Doug Henwood <dhenwood at panix.com> wrote:
> <
> http://www.ajpm-online.net/webfiles/images/journals/amepre/AMEPRE_2561.pdf
> >
>
> Significant differences between video-game players and
> nonplayers are evident within both domains of personal
> determinants (Table 2). Video-game players reported more
> depression, lower extraversion, and greater psychoticism
> than nonplayers. Differences are also evident for three of the
> five measures in the health-assessment domain: Video-
> game players reported lower health status, a higher
> frequency of poor-mental-health days, and higher BMI.
>
> Significant differences between video-game players
> and nonplayers within both domains of environmental
> determinants are also evident (Table 2). Video-game
> players reported that they received less social support
> from family members and friends and that they per-
> ceived the Internet community as a positive social
> support. Video-game players also estimated that they
> spent more time using both the Internet and TV.T2
>
>
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