On Mon, 3 May 2010 16:10:53 -0400 Bhaskar Sunkara
<bhaskar.sunkara at gmail.com> writes:
> I don't entirely buy this study. Adults who are playing video games
> regularly for many hours a day are going to on average be more
> depressed and
> less extroverted and fulfilled then those who have more important
> things
> occupying their time. It seems to absurd to think that video games
> caused
> the depression, introversion, lack of social integration, etc, and
> much more
> likely that it was a response to it. I'd like to see a similar
> study of
> adult stamp collectors....
God knows what they would find in a similar study of people who post to political discussion lists all day.
Jim Farmelant http://independent.academia.edu/JimFarmelant
>
> On Mon, May 3, 2010 at 4:01 PM, Doug Henwood <dhenwood at panix.com>
> wrote:
>
> > <
> >
>
http://www.ajpm-online.net/webfiles/images/journals/amepre/AMEPRE_2561.pd
f
> > >
> >
> > Signi?cant differences between video-game players and
> > nonplayers are evident within both domains of personal
> > determinants (Table 2). Video-game players reported more
> > depression, lower extraversion, and greater psychoticism
> > than nonplayers. Differences are also evident for three of the
> > ?ve measures in the health-assessment domain: Video-
> > game players reported lower health status, a higher
> > frequency of poor-mental-health days, and higher BMI.
> >
> > Signi?cant differences between video-game players
> > and nonplayers within both domains of environmental
> > determinants are also evident (Table 2). Video-game
> > players reported that they received less social support
> > from family members and friends and that they per-
> > ceived the Internet community as a positive social
> > support. Video-game players also estimated that they
> > spent more time using both the Internet and TV.T2
> >
> >
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