> Yannis' second blog post, in describing the gamer economy within Valve's
> Steam platform, repeats what someone following Graeber might call the
> barter fallacy. On examination, Steam's barter economy would seem to
> confirm Graeber: it arose in a currency-less virtual world populated by
> people already accustomed to real-world currencies. The upcoming
> development of their "virtual currency" is taking place in a virtual
> world where the entire population has the role of soldier.
Hmm. Yanis's third post addresses the anthropology of debt.