On Mon, Jul 2, 2012 at 3:51 PM, lasko <lascaux at riseup.net> wrote:
> On 6/25/12 7:27 AM, lasko wrote:
>
>> Yannis' second blog post, in describing the gamer economy within Valve's
>> Steam platform, repeats what someone following Graeber might call the
>> barter fallacy. On examination, Steam's barter economy would seem to
>> confirm Graeber: it arose in a currency-less virtual world populated by
>> people already accustomed to real-world currencies. The upcoming
>> development of their "virtual currency" is taking place in a virtual
>> world where the entire population has the role of soldier.
>
>
> Hmm. Yanis's third post addresses the anthropology of debt.
>
> http://blogs.valvesoftware.com/economics/to-truck-barter-and-exchange-on-the-nature-of-valves-social-economies/
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